Contribution: 3D modeled and textured low-poly human head, spider, chihuahua, electric weapon, quantum gun, target bombs, arena stands, spider-themed arena cage, backdrops, level, and skyline. Programmed timers, triggers, collision events, win and lose sequence, score counter, bullet tracker, SFX, camera switcher, and FOV switcher. Adapted multiplayer code. Created gameplay mechanics, theme, and back-story. Photoshopped animated sprite sheets for audience. Implemented models, FX, code, colliders, skybox, and VR in game in Unity.
Unity Certified 3D artist and Indie developer creating exciting VR experiences that change people's perspectives, with over 7 years of Management and Technical Support.
See my specific contributions, artwork, models, animation, and more below.