Profile

Unity Certified 3D artist and Indie developer creating exciting VR experiences that change people's perspectives, with over 7 years of Management and Technical Support.

See my specific contributions, artwork, models, animation, and more below.

Unity Certified Developer - Acclaim

Unity Certified Developer This badge was issued to Stephanie Traska on 04 Oct 2017. Expires on 04 Oct 2019. Issued by Unity Technologies.

Earners of the Unity Certified Developer badge have the foundational skills necessary for making a game with Unity, spanning key concepts in both technical art and programming. These earners have the core skills required for successful game design and coding.

Star FiVR

Star FiVR

Contribution: 3D modeled and textured low-poly human head, spider, chihuahua, electric weapon, quantum gun, target bombs, arena stands, spider-themed arena cage, backdrops, level, and skyline. Programmed timers, triggers, collision events, win and lose sequence, score counter, bullet tracker, SFX, camera switcher, and FOV switcher. Adapted multiplayer code. Created gameplay mechanics, theme, and back-story. Photoshopped animated sprite sheets for audience. Implemented models, FX, code, colliders, skybox, and VR in game in Unity.

Chi Me Up

Chi Me Up VR

Contribution: 3D modeled generic human form and small island landscape. Photoshopped images for multiple animated sprites. Implemented and tweaked particle effects. Programmed triggers, timed events, SFX, and UI. Wrote dialogue for narration. Photoshopped logo. Implemented level models, character, FX, code, colliders, skybox, and VR in game in Unity.

The Vegan Chronicles

The Vegan Chronicles

Contribution: 3D modeled crates and sculpted island environment. Created custom textures for ground variation and crate. Placed trees. Created a rigged, clothed, custom 3D character using Mixamo. Coded collisions, coin collection mechanic, and UI. Integrated ground textures, character, models, code, and colliders in game in Unity.

Musical Migration VR

Musical Migration VR

Contribution: 3D modeled and textured UFO, precisely matching Steam controller, and characters. Photoshopped musical note sprite and implemented in particle generator in game. Wrote back-story and helped with overall game design. Photoshopped logo.

Dev Blog

Stranger Tickets

Stranger Tickets

Contribution: Photoshopped each character, obstacle, edible, ticket, enemy, and background with theme in mind. Animated intro logo using After Effects, re-creating Stranger Things (font is not mine).

Play In Browser
EEG Prototype

EEG Prototype

Contribution: Integrated SDK, edited UI readout, and tested on Android device using Unity. Developed and deployed as Android App prototype displaying EEG headset readouts from the Neuro Sky EEG headset. Developed PC App prototype displaying EEG headset readouts from the Emotiv EEG headset.

Dark Room Escape VR

Dark Room Escape VR

Contribution: 3D modeled blade saws, Polaroids and clothing pins on wires, and security cameras. Created Prefabs and triggers, placed items in game using Unity. Aided in game design and level design. Photoshopped logo.

Download and Play
VR Game Trancendence

Trancendence

Contribution: 3D modeled generic human form, 3D modeled and animated growing vine around a cooling star. Wrote meditation script, aided with font and logo. Converted from Android to Steam VR in Unity.

Download and Play
Flatland VR

Flatland VR

Contribution: Managed team and delegated responsibilities. 3D modeled and textured 3D characters, Photoshopped 2D characters and tile sprites for the level, and animated sprite sheet for 2D/3D fractal. Wrote back-story with inspiration from Flatland the novel. Implemented and tweaked ranged particle FX, models, sprites, and triggers in Unity.

Download and Play

VR Game VRitual Failure

VRitual Failure

Contribution: 3D modeled and textured book, rocks, and wand. Designed, sculpted, and textured level. Implemented and tweaked particle effects. Designed game concept and improvised core mechanic. Team lead.

Dev Blog and Downloads
VR Game VR Beer Pong

VR Beer Pong

Contribution: 3D modeled two ends of a broken bridge to scale. Concepted level tempting player to get as close as possible for better aim while confronting fear of heights. Helped run VR demos to the public. Photoshopped logo.

Prison Break VR

Prison Break VR

Contribution: 3D modeled and textured cave tubing in Maya, created the graphical UI in Photoshop, edited existing texture on the character, and designed maze level (on paper). Implemented level model, character, fire FX, code, colliders, and VR in game in Unity.

Dev Blog and Downloads