Be the curious one.
Guide Hex through his 2D world. Dodge sentries, find the Tesseract, and bring proof of another dimension home. Sometimes courage means trusting a friend you can’t quite see.
A little hero. A very big question.
What if the edge of everything you knew was only the beginning? Be a little hexagon. Be a friend from another dimension. Discover the impossible, together.
TWO PLAYERS. TWO PERSPECTIVES. ONE SHARED DISCOVERY.
An interactive illustration of the idea. Try moving it all the way up.
Hex knows a world of paths, corners, and things that chase him. You can see something he can’t: a way in from above. Together, a familiar maze becomes a place full of possibility.
Guide Hex through his 2D world. Dodge sentries, find the Tesseract, and bring proof of another dimension home. Sometimes courage means trusting a friend you can’t quite see.
A little hero. A very big question.
Reach into the board with 3D shapes. Your intersections change the world Hex sees. Interfere with his enemies and they rise into your dimension, where it’s your turn to face them.
Your perspective is your superpower.
That moment when “What is that?” becomes “Oh! I see it now.”
That’s the adventure.
Reach a little further. Look a little closer. Surprise each other.
Three chapters. The same unlikely partnership. New reasons to talk, experiment, and see your world differently.
01Reach the heart of the original maze. Take the Tesseract. Make it home alive, with a little help from a dimension you never knew existed.
02A path is waiting to be opened. Touch relays with shapes from above, unlock the gates, and turn two different viewpoints into one shared plan.
03The world has a pulse. Watch gates shift, discover alternate routes, and find your moment to move through the changing courts.
In-game board previews · PC perspective · Development artwork
Our inspiration begins with a world on a page, and the delight of imagining what lies beyond it.
“No, not Northward; upward; out of Flatland altogether.”
A visitor asks a flat world to imagine an entirely new direction. We turn that invitation into something two friends can discover through play.
“Welcome to Flatland...
a world of only two dimensions.”
The animated retelling in the expanded What the Bleep Do We Know!? film brings the surprise of another dimension to life. That shift in perspective is part of our creative spark.
One of you takes the keyboard. One of you steps into VR. The best part is what you discover between you.
An independent game in development. Designed for standing VR play around a shared board.
Use a Windows PC and a PC-connected VR headset with tracked controllers. Set your headset software as the active OpenXR runtime, clear your standing play area, and invite a friend to the PC.
Press Enter or Space to begin. Move with WASD or the arrow keys. Find the Tesseract and return to the exit. R retries the chapter; Enter continues after a victory.
Aim at a shape and hold grip or trigger to grab it. Move it through the board to reveal its cross-section. Release to place it. When an enemy rises into your world, swat it with a hand or a held shape.