Independent studio · Austin, Texas · Since 2016

Virtual worlds that will shift
your perspective.

VR games, privacy-first apps, and honest field guides from Stephanie Traska. Fourteen live projects, each built to leave you a little calmer, sharper, or more curious than when you arrived.

A figure made of glowing particles, seated in meditation
Breathe with me.Move your cursor to shift the view.
14
live projects
5
platforms: PC VR, Quest, Android, Windows, web
10
years of making things
Unity
Certified Developer

Categories 01–03 · Virtual reality & games

Worlds you can step inside.

A meditation you can touch. A marble arena in zero gravity. A cosmic journey, a cross-dimensional co-op, a planet full of opinionated aliens. Solo creations first, then the jam-born collaborations still growing into modern headsets.

01

Solo VR games

Every model, line of code, and voice line: made independently.

Meditation · PC VRIn development

Chi Me UP VR

Leave the noise on the shore of a quiet island. A guiding voice sets a four-in, four-out rhythm, light gathers in your hands, and moss-covered ruins, fireflies, and three shifting skies wait at your pace.

Behind the work

Solo design, 3D modeling, sprites and particles, programming, narration, UI, and logo. Built for PC VR: HTC Vive, and Quest through Link.

Step inside

Arena · Local + LAN multiplayerSolo creation

Star FiVR

One VR pilot and one keyboard gunner share a rig against a rival duo. Fire your twenty marbles, vacuum them back, and shove the spinner into goal while a crowd of chihuahuas howls.

Behind the work

Created the arena, characters, weapons, textures, theme, and backstory. Programmed scoring, timers, collisions, win/lose flow, sound events, and camera controls; adapted the multiplayer code.

Enter the dome
02

Collaborative VR games

Weekend game-jam sparks, finished, published, and carried forward to new headsets.

Published · Quest 2 port in progress

Trancendence

Where breath becomes weightless. A teacher’s voice and binaural beats carry you out of your body to witness the Big Bang, then you look around to bend the flow of time.

My contribution

Modeled the human form and an animated vine growing around a cooling star, wrote the meditation script, helped with the font and logo, and ported the Android build to SteamVR. Team of nine.

Published · Quest 2 port in progress

Vek Wars

Hold the line. Neon vector arcade combat that surrounds you: defend your crates, cut through fighters with lasers, save your missiles for the boss, and chase one more high score.

My contribution

Modeled the enemy ship and the Borg Boss, built the hive-mind shield dynamics, and handled the Quest port.

Now with a Quest 2 port

Flatland VR

There is more to your world. One friend guides Hex through a 2D maze on PC; the other reaches in from VR with 3D shapes. Dodge sentries, open relays, and recover the Tesseract across three chapters.

My contribution

Team lead. 3D character models and textures, 2D characters and tile sprites, fractal animation, backstory, and particle effects. Inspired by Edwin A. Abbott’s Flatland.

Now with a Quest 2 port

Musical Migration VR

Little worlds, big consequences. Lift tiny aliens with a tractor beam, move them between three planets, and hear dissonance turn into harmony when you find the right neighbours.

My contribution

Character and UFO modeling, textures, visual design, musical-note particles, and concept development. Made with Paul Gasca, Daniel Perry, and Emily E. Meo at the 2016 VR Austin Jam.

03

Web game jam

Fast ideas, one shared keyboard, and a twist.

Phony Island Game Jam · 2017Free in your browser

Stranger Tickets

Thirty seconds of strange. Two players on one keyboard race for fallen tickets and deep-fried butter at the carnival, then the world flips upside down. Built for a jam where every round had to last thirty seconds or less.

My contribution: Photoshopped each character, obstacle, edible, ticket, enemy, and background with the theme in mind. Animated the intro logo in After Effects, re-creating Stranger Things. The font is not mine.

Play free on itch.io

Categories 04–05 · Windows & Android apps

Small software for very human problems.

Bedtimes that actually happen. Decisions that make themselves. Lights, signals, and odds you can finally see. Private by default: no ads, no trackers, and no account required.

04

Solo Windows app

An off switch for “just five more minutes.”

Windows 10 / 11 · FreeSolo creation

Go To Sleep 3000

The bedtime alarm that doesn’t ask nicely. At bedtime it takes over the screen, counts down, and puts your PC to sleep, with time to save your work and an honest snooze that always comes back. Built for time-blind brains, kids and adults alike.

  • School-night and weekend schedules
  • Sleep, shut down, log off, or lock
  • No-snooze mode for kids
  • One .exe, no account, no telemetry
Get it free for Windows
05

Solo Android apps

Less friction, more control. Tools made from everyday curiosity.

Focus

Can’t decide? Roll for it.

ADHD Dice Me UP

Dump every loose thought into three buckets, tap the dice for one task, then log how long it really took. It quietly trains time blindness, one honest number at a time.

Offline first · Optional sync · No ads

Perspective

Small dog. Big house edge.

Gambling Deprogrammer 3000

A chihuahua-club slot machine with a Matrix button. One tap trades the casino glow for the live math: win chance, expected return, and house edge. Free practice credits; never real money.

Android · Offline · Adults 18+

Control

Your lights. Your network.

LAN Lights

Local-only control for Govee Wi-Fi lights. Discover them in about a second, then set colors, schedules, and effects. No cloud, no account, no location permission, no trackers.

Android · 100% LAN traffic

Discovery

See the invisible airwaves.

Find That Device

Walk toward a lost earbud with live Bluetooth proximity, then see every Wi-Fi router, cell tower, and satellite your phone can hear. It has no internet permission, so it can’t phone home.

Android · Offline RF scanner

Category 06 · Educational PSA websites

A little knowledge, well researched.

Free, independent field guides that turn confusing business decisions into clear numbers, honest caveats, and checklists you can act on today.

06

Field guide websites

Practical questions, clearer choices.

What I bring to your project

One studio. The whole pipeline.

Concept, art, code, and the page that sells it. Every capability below is backed by something you can open today.

  1. 01

    VR experiences & ports

    Unity and C# from first prototype to headset: interaction design, calm seated-friendly comfort, and ports to SteamVR and Quest.

  2. 02

    3D art & worldbuilding

    Characters, environments, textures, and particle effects, shaped with a film-school eye for mood and story.

  3. 03

    Privacy-first apps

    Focused Android and Windows utilities that solve one real problem well: offline first, no trackers, no dark patterns.

  4. 04

    Websites that explain

    Fast, hand-built product pages and field guides that make complicated things clear, and sell honestly.

Stephanie Traska wearing a Vive development headset and holding tracked controllers
Austin VR jams, early Vive Pre days.

The person behind the pixels

Hi, I’m Stephanie. I follow the curiosity.

A film major turned 3D modeler turned independent developer. VIDesign Studios, short for Virtual Interactive Design Studios, began as a hobby in 2016, the year Trancendence shipped.

I’m primarily self-taught: 3D modeling, animation, Photoshop, C#, HTML, and a lot of Unity. Austin’s game-jam scene put the Oculus DK1, DK2, and Vive Pre in my hands before they reached the public, alongside generous, inventive local developers.

“VR should not be limited to games, and games should not be limited to violence.”

Film taught me that experience matters more than objectives. On a flat screen, an environment is decoration; in a headset, it can change how safe and calm a person feels. That’s the line I keep building on, now in apps and guides too.

  • Unity & C#
  • VR / XR
  • 3D modeling
  • Texturing
  • Particle FX
  • Game & level design
  • Maya
  • Photoshop
  • After Effects
  • Android
  • HTML & CSS
From the vaultMore experiments. Earlier chapters.